Rubber Man
Nickname: LuffyPunches with stretched reach. One of the three Epic starters worth replacing once a Legendary or better drops.
Evolves once to unlock its ultimate.
Launch pool plus one raid drop · 12 weapons
Anime Zero has twelve weapons. Eleven come from the weapon summon: three Epic starters, two Legendary, four Mythic, the Arcane Cursed King and the Lyth-rarity Cataclysm. The twelfth, Paramita Pyre, never appears in the summon pool and only drops from the Spirited Away raid that Update 1 added.
Every weapon has an M1 attack chain, three skills on separate cooldowns and an ultimate that unlocks when you evolve it. You equip two at once, and the pair you pick decides your synergy bonus, so filter the table by rarity to see what you can realistically pull and who each weapon pairs with.
12 / 12 weapons shown
| Weapon | Rarity | Launch roll rate | Obtain | Synergy partner | Synergy bonus | Community tier |
|---|---|---|---|---|---|---|
| Rubber Man | Epic | Part of the 78.86% Epic pool | Weapon summon | Shanks | +15% max health | F |
| Cosmic Warrior | Epic | Part of the 78.86% Epic pool | Weapon summon | Thunder Prodigy | -10% cooldowns | F |
| Thunder Prodigy | Epic | Part of the 78.86% Epic pool | Weapon summon | Cosmic Warrior | -10% cooldowns | D |
| Twisted Agony | Legendary | 8.41% | Weapon summon | Kings Gambit | +20% ultimate charge | C |
| Kings Gambit | Legendary | 8.41% | Weapon summon | Twisted Agony | +20% ultimate charge | C |
| Lights of Divinity | Mythic | 1.05% | Weapon summon | Guts or Cataclysm | Guts: +5% damage, +8% max health; Cataclysm: +8% speed, -5% cooldowns | B |
| Guts | Mythic | 1.05% | Weapon summon | Lights of Divinity | +5% damage, +8% max health | A |
| Shanks | Mythic | 1.05% | Weapon summon | Rubber Man | +15% max health | Not ranked |
| Alucard | Mythic | 1.05% | Weapon summon | Cursed King | +10% damage | B |
| Cursed King | Arcane | 0.11% | Weapon summon | Alucard | +10% damage | |
| Cataclysm | Lyth | 0.0001% | Weapon summon | Lights of Divinity | +8% speed, -5% cooldowns | |
| Paramita Pyre | Lyth | Not in the summon pool | Raid drop | Any weapon | +5% damage |
No weapon matches both filters. Clear one of them to see more.
The weapon summon rolls a rarity first and then a weapon inside it. At launch, Epic rolled at 78.86%, Legendary at 16.82%, Mythic at 4.21%, Arcane at 0.11% and the top tier at 0.0001%. Each tier's share is split evenly across its weapons, which is why Twisted Agony and Kings Gambit sit at 8.41% apiece and each of the four Mythics at 1.05%.
The top tier was called Zenless when the game opened and was renamed Lyth in the 4 October balance patch. Cursed King is the only Arcane in the pool and Cataclysm the only summonable Lyth, so the Arcane guarantee effectively means Cursed King and the Lyth guarantee means Cataclysm. In practice a Mythic or better turns up roughly once every 23 summons, while a natural Cursed King takes about 900. Whatever the odds do, pity caps the wait: a Mythic or better within 175 spins, an Arcane within 350 and a Lyth within 3,500.
The 2 October performance update gave six weapon pairs a named bonus that applies while both sit in your two slots. Every other combination still earns a flat +5% damage, so no pairing is wasted, but the named ones are worth chasing once your second slot holds a Mythic or better.
| Pair | Common nickname | Bonus while both are equipped |
|---|---|---|
| Cursed King + Alucard | Sukuna + Alucard | +10% damage |
| Rubber Man + Shanks | Luffy + Shanks | +15% max health |
| Cosmic Warrior + Thunder Prodigy | Goku + Killua | -10% cooldowns |
| Twisted Agony + Kings Gambit | Juuzou + Nagumo | +20% ultimate charge |
| Guts + Lights of Divinity | Guts + Saber | +5% damage and +8% max health |
| Cataclysm + Lights of Divinity | Miyabi + Saber | +8% speed and -5% cooldowns |
| Any other two weapons | None | +5% damage |
Swapping weapons with T adds a separate +20% damage to the incoming weapon for 4 seconds, on top of whatever synergy the pair carries. Lights of Divinity is the only weapon with two named partners, which makes it the flexible second slot for both a Guts main and a Cataclysm main.
Each weapon is themed on an anime fighter, and players in Discord and video titles usually call it by that character's name: Cursed King is Sukuna, Cataclysm is Miyabi and Paramita Pyre is Hu Tao.
Punches with stretched reach. One of the three Epic starters worth replacing once a Legendary or better drops.
Evolves once to unlock its ultimate.
Using it unlocks the Cosmic Warrior title, worth +10% drop rate and +3% damage.
Becomes Cosmic Warrior Awakened; evolving takes three requirements, one of them 15 copies of a single item.
A lightning skill kit. Its skill 3 targeting was fixed at launch.
Evolves once to unlock its ultimate.
Purple slashes and area attacks that clear crowds well but fall behind Mythic damage.
Evolves once to unlock its ultimate.
Spelled Kings Gambit in game and often written King's Gambit. Pairs with Twisted Agony for +20% ultimate charge.
Evolves once to unlock its ultimate.
Golden slashes and pillars of light, and the only weapon with two named synergy partners.
Evolves once to unlock its ultimate.
Skill 2's cooldown doubled to 16 seconds on 2 October. Killing 25 Infinite bosses with it unlocks the Dragon Eclipse title.
The awakened ultimate clears early Infinite bosses quickly.
Sword and energy slashes. With Rubber Man in the other slot it adds +15% max health for long Infinite runs.
Evolves once to unlock its ultimate.
Skills 1 and 3 stopped flinging and teleporting the user on 3 October, and players rate it lower after later changes.
Evolves once to unlock its ultimate.
Invincibility frames during its abilities make it a raid favourite. Guaranteed by the 350-spin Arcane pity.
Needs Sukuna Fingers from dungeon runs alongside several other evolve-screen items.
Rolling it sends a server-wide chat message. The 5 October patch raised every hit and added invincibility frames.
Awakening takes seven requirements, Soul Fragments among them, and adds a lobby aura.
Added in Update 1 under the [FLAME DIRECTOR] tag and found only in the Spirited Away raid.
Awakens with Staff of Homa and Ghost, both raid drops.
The BIG PATCH on 5 October raised every hit on both Lyth weapons, Cataclysm and Paramita Pyre. Both also gained invincibility frames on their skills and M1 attacks, which is the main reason they top raid loadouts now. These are base damage numbers per hit, before traits, titles and synergy bonuses apply.
| Hit | Cataclysm before | Cataclysm after | Paramita Pyre before | Paramita Pyre after |
|---|---|---|---|---|
| M1 hit | 14 | 18 | 21 | 30 |
| M1 finisher | 56 | 75 | 48 | 60 |
| Skill 1 | 130 | 190 | 130 | 180 |
| Skill 2 | 80 | 120 | 80 | 100 |
| Skill 3 | 178 | 220 | 180 | 230 |
| Ultimate | 440 | 650 | 440 | 550 |
Cataclysm's ultimate gained 210 damage, the largest single jump in the patch, while Paramita Pyre's basic M1 hit rose by 43% from 21 to 30. No hit on either weapon was lowered. After the patch Paramita Pyre's skill 3 hits harder than Cataclysm's, 230 against 220, while Cataclysm keeps the bigger ultimate at 650.
Community tier lists agree on the top: Cursed King, Cataclysm and Paramita Pyre sit in the meta tier, Guts in A, and Lights of Divinity and Alucard in B. Cursed King earns its spot through invincibility frames during its abilities, which turn raid mechanics into free damage windows. Guts hits hard and its awakened ultimate deletes early Infinite bosses, but its slow swings and the 16-second skill 2 cooldown leave gaps in raids.
Shanks has no community tier yet. The Legendaries rank C and the three Epic starters rank D to F, so treat them as placeholders. A sensible order is to replace both starting weapons with anything Legendary or higher, aim the 175-spin Mythic pity at a Guts or Lights of Divinity pair, and save lucky spins toward the 350-spin Arcane guarantee for Cursed King. Paramita Pyre needs no spins at all, only Nightmare raid clears.